More natural terrains are added for smoother transitions and as a common base to work on by other mods.Improved displaying of mountain ranges, caves, islands and other special biomes and world features on the world map. Some islands (especially atolls and skerries) don't have much rock to mine, so clever management and trading is necessary until you can deep-mine ores or get them from mechanoid raids.Although isolated doesn't mean raiders won't come over shallow water passages. Keep that limitations of building and caravaning in mind. Islands are often isolated and may not provide much space to build.Infested Mountains have the constant danger of many insectoids, but you can also use them to your advantage in various ways if you manage it right.You need to get your colony going without much wood and light Caves lack a lot of natural resources that are otherwise very common.Because these biomes are very different from the vanilla biomes the playstyle will also change a lot and you may have to think of new strategies but you will be rewarded with a whole new game experience. The two big parts of new biomes are caves and islands. Other mods can also use this as a framework to create their own extended biomes. Currently 13 new biomes are added, including different caves and islands. This mod extends the map generator with various new features to generate more biome types. Biome and terrain framework mod for Rimworld and the Terra Project mods
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